Motion in 1D (Kinematics)

Fundamentals of Motion

Dimensionality of Motion

  • One-Dimensional (1D) Motion: Motion along a straight line (e.g., purely along the x, y, or z-axis).
  • Two-Dimensional (2D) Motion: Motion within a plane (e.g., the x-y plane). Examples include projectile motion and circular motion.
  • Three-Dimensional (3D) Motion: Motion in space requiring all three coordinates (x, y, z) to specify position (e.g., a flying bird or a gas molecule).

Rest, Motion, and Reference Frames

  • Rest and Motion are Relative: An object can be at rest relative to one observer but in motion relative to another. For example, passengers in a moving train are at rest relative to each other but in motion relative to a person standing on the platform.
  • Reference Frame: The coordinate system (and observer) from which the position and time of events are measured.

The Absolute Truth

> There is no such thing as **absolute rest** or **absolute motion** in the universe. Everything is in motion relative to something else.

Distance and Displacement

Definitions

  • Distance (): The actual total path length covered by a moving particle.
    • It is a Scalar quantity (only has magnitude).
    • Unit: (SI), (CGS).
  • Displacement ( or ): The shortest straight-line path directed from the initial position to the final position.
    • It is a Vector quantity (has both magnitude and direction).
    • Unit: (SI), (CGS).

tikz diagram

Key Differences

FeatureDistanceDisplacement
SignAlways positive () or zero. Can never be negative.Can be positive (), negative (), or zero.
Time DependenceFor a moving body, distance never decreases with time. It only increases or stays constant.Displacement can increase, decrease, or become zero.
Magnitude Relation

Displacement in Circular Paths

If a particle moves along a circular path of radius and subtends an angle at the center, the displacement between the initial and final points is:

tikz diagram



Speed and Velocity

Definitions

  • Speed: The rate of distance covered with respect to time. (Scalar)
  • Velocity: The rate of change of position (displacement) with respect to time. (Vector)

Uniform Speed vs Uniform Velocity

  • Uniform Velocity means both magnitude (speed) and direction are constant. The particle must move in a straight line.
  • Uniform Speed means only magnitude is constant. A particle can have uniform speed but variable velocity if its direction changes (e.g., uniform circular motion).

Average Values

Average values are calculated over a finite time interval .

  • Average Speed:
  • Average Velocity:
  • Note: The formula is only valid for motion with constant acceleration.

Relations between Speed and Velocity

  • Signs: Speed is always positive or zero (). Velocity can be negative depending on direction.
  • Uniformity: Uniform Velocity guarantees Uniform Speed, but the reverse is only true for straight-line motion.
  • Zero Averages: If , then must be . But if , can still be non-zero (e.g., returning to start).
  • Instantaneous vs Average:
    • Instantaneous: Magnitude of instantaneous velocity always equals instantaneous speed ().
    • Average: Magnitude of average velocity average speed (). They are equal only in straight-line, one-way motion.

Calculus in Kinematics

When position, velocity, or acceleration are given as continuous functions of time (), we use differentiation and integration to analyze the motion.

Instantaneous Values (Differentiation)

Instantaneous values are calculated at a specific, exact instant in time (where ).

  • Instantaneous Velocity (FYI just ts works for speed too):
  • Instantaneous Acceleration:
  • Chain Rule for Acceleration:

Finding Averages via Integration

When velocity is a function of time , displacement is the integral of velocity. When velocity is a function of position , it’ll be same, just replace the with in the below equations.

  • Displacement:
  • Average Velocity:

Graphical Analysis of Motion

Slope of Graphs

  • Position-Time () Graph: The slope (or gradient) gives the Velocity.
    • Constant slope = Constant velocity.
    • Zero slope = Body is at rest.

tikz diagram

  • Velocity-Time () Graph: The slope gives the Acceleration.
    • Positive slope = Increasing velocity (positive acceleration).
    • Negative slope = Decreasing velocity (retardation/deceleration).

tikz diagram

  • Acceleration-Time () Graph: The slope gives the Jerk (rate of change of acceleration).

Area Under Graphs

  • Velocity-Time () Graph: The area under the curve gives the Displacement (if proper signs are considered) and Distance (if only magnitudes/absolute areas are summed).
    • Note: Area above the time axis is taken as positive, area below is negative for displacement. For distance, all areas are added positively.
  • Acceleration-Time () Graph: The area under the curve gives the Change in Velocity ().


Equations of Motion (Constant Acceleration)

When the acceleration of a particle is constant (uniform), the following kinematic equations directly relate initial velocity (), final velocity (), acceleration (), displacement (), and time ().

The Standard Equations

  1. Velocity-Time Relation:
  2. Position-Time Relation:
  3. Velocity-Position Relation:

Note: Use for acceleration (velocity increasing) and for retardation (velocity decreasing).

Displacement in the second

The displacement covered specifically during the second of motion (from to ) is given by:


Vertical Motion under Gravity

When an object is thrown upwards or dropped, it experiences a constant downward acceleration due to gravity (). The kinematic equations can be directly applied.

Sign Convention

  • Upward Direction: Taken as Positive ()
  • Downward Direction: Taken as Negative ()
  • Acceleration: Always acts downwards, so (or for simpler calculations).

Key Properties (Equations of Vertical Motion)

When an object is thrown vertically upwards with initial velocity from the ground ():

  • Speed Symmetry: At the same height level, the speed (magnitude of velocity) of the object is exactly the same while going up and coming down, but the direction is opposite.
  • Time Symmetry: The time taken to reach a particular height during ascent is exactly equal to the time taken to fall from that maximum height back to the same level during descent.
  • Total Time of Flight (): The total time the object stays in the air.
  • Maximum Height (): At the highest point, final velocity .

tikz diagram